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Category: WIPs

A black and white image of a wooden statue of a man holding a shield carved with runes, with the words Saga of the Duunarics in the center, and a series of elder futhark runes acting as a border.

The Duunaric Saga- Fantasy Novel WIP

Posted on August 15, 2025August 15, 2025 by Kaleb

Everyone knows autocorrect causes more problems than it fixes. One time, however, it ended up being a power source of inspiration. I was trying to type the word dynastic into my phone notes for some reason, but between my own mistypes and autocorrect, and up with something more along the lines of “duyrnaric.” I thought it was a cool name, but nothing came of it.

Fast forward… three years? For some reason, I was thinking about the 80s-90s trend of inter-generational sagas, and how we don’t really see stories that span that sort of time frame anymore. I myself don’t particularly enjoy the family sagas that were at their peak, although I do admire and enjoy Ken Follett’s work.

For all of fantasy’s love of great, sweeping epics, they’re usually not not very grand in scope in terms of time. The bulk of The Lord of the Rings (excluding the seventeen year time skip between Bilbo’s 111th birthday party and Frodo departing the Shire) takes place within a single year. A Song of Ice and Fire seems to cover… two or three years? Maybe more? It doesn’t seem like there’s a lot of specifics on that (as opposed to Tolkien making sure the phases of the moon were in line with the time needed to travel).

After all that, I decided I wanted to try and do a fantasy version of the family saga, covering multiple generations as through decades as the world changes. I was trying to figure out what that might actually end up looking like.

Now, I’m sure many of you are yelling at me through your screen and throwing copies of Sagas of the Icelanders, Heimskringla, or the Sturlunga Saga at me. And you would be right to do so. It took me a few days before it hit me that the fantasy equivalent of the 90s family sagas would be something very similar to the Icelandic sagas. Not my brightest moment, forgetting that they existed.

By Swedish History Museum

But once I remembered that, the project took off in earnest. For inspiration, I went primarily to the Volsunga. The time frame has always fascinated me as does the presence of Attila, creating a synergy between heroic legend and historical memory that I’m leaning into. For the historical side, I’m pulling a lot of inspiration from the Migration Period, with some from the later Vendel period in Sweden and the Frankish Merovingian dynasty.

I wasn’t sure what setting I wanted to put it in, so I slotted it into a different time period and geographic area of Elyssaea, which is where Signet of the Sea King also takes place. Since I’ve not entirely figured out a map yet, I’m thinking it’s northwest from Aerlion—what would be the boundary between Western and Central Europe compared to Aerlion’s South Eastern Europe, essentially.

It does, of course, deal pretty heavily with migrations and exile, so people groups that the Duunaric Saga focuses on do end up moving quite a bit. I think, broadly speaking, they start in what would be relatively similar to Poland and the Baltic, before migrating west, bumping into the equivalent to the Roman Empire, settling there for a time, and then trying to hold together during the collapse of the empire.

By User:MapMaster – Own work, CC BY-SA 2.5

That’s not a huge amount of movement, all things considered. Probably only several hundred miles over the course of generations. Right now, I’m looking at either four our five generations (again following the Volsunga), looking, essentially, at the two main branches of the original family, the children of Duunar (Duunarics) and the children of Koand (Koandics), twin sisters who are the daughters of the goddess Kerdís.

Another big influence on the shape of this project, especially this conflict between twins, is Poul Anderson’s novel The Broken Sword, although those two brothers were a human child raised by elves and his troll-born changeling replacement. Duunar and Koand aren’t as viciously hateful of each other as in Anderson’s book,and the conflict isn’t really between them, per se, except for personality clashes.

With a story of this scale, I’m really struggling with the narrative structure elements, as well as the sheer number of characters. Eventually, I’ll solidify my thoughts on the hero’s journey and why the fantasy/sci fi community needs to grow beyond it, but I’m not quite there yet (in the meantime, here’s an academic folklorist’s summary of what’s wrong with Campbell’s work, going back more than *twenty years* and another one from Mythcreants using a more writerly perspective).

Drawing of the Ramsund carving from c. 1030, illustrating the Völsunga saga on a rock in Sweden.

I certainly wouldn’t say the monomyth fits the Volsunga or either the prose or verse Eddas. It certainly doesn’t work for the Duunaric Saga because the main characters are all women. Campbell doesn’t think women are capable of undergoing the Hero’s Journey, or even that they have one, because as he infamously said to his student, Maureen Murdock, “Women don’t need to make the journey. In the whole mythological journey, the woman is there. All she has to do is realize that she’s the place that people are trying to get to.”

Frankly, short of a PhD program, I don’t think I’ll ever be able to unpack all of that. Long story short, Campbell’s theories aren’t very good, either academically or creatively. They might be an interesting tool, but they simplify complex subjects to the point of irrelevance.

Where were we? Oh, right. Narrative structure and casts of characters. I’ve never been good at outlining stories, let alone ones of this scale, but it’s far too large to improvise. There’s also the challenge on the difference in structure between series as a whole and the structure of each individual book. It reminds me of Tolkien describing The Lord of the Rings as a single work published in three volumes, which is part of the reason the books are structured so radically different than every other book to exist.

This also touches on the differences between history, legend, and fantasy novels, all of which have radically different narrative structures. Not just structures, but also different purposes and modes. By mode, I only partially mean the common understanding as depicted in the Wikipedia article, while partly referring to Northrop Frye in his work Anatomy of Criticism (mythic, romantic, high mimetic, low mimetic, ironic). This is another one where I’m still working on expressing.

The three are very different, despite attempts by some to say otherwise. Campbell’s monomyth idea, again to point out that it’s a terrible idea, simply doesn’t work for history and it doesn’t work for most legends. Certainly not even for most folk tales or myths. As a result, my questions look at what distinguishes a legend as a narrative unit? Is it possible to create an artificial legend? To use Tolkien’s term, is mythopoesis possible?

The Duunaric saga blurs the edges between the three and explores the tension between history as events, history turned into legend, and novels that pretend to be legends/history, or invented myth (aka Tolkien’s mythopoesis). People talk a lot about finding the “historical Arthur” or the “real” Robin Hood behind the legends, but I suppose what most interests me is how a person becomes a legend.

I have an outline mostly finished for this project (despite the structural questions) and have started some drafting for the beginning. But yeah, there’s a lot going into this one, so it’s hard to remember everything. But hopefully, as I get the details sorted out and the draft progressing, things will go more smoothly!

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A picture of a Mediterranean castle tower against a blue sky with the words Signet of the Sea King written in white cursive script on the right.

Signet of the Sea King- Heroic Fantasy Project

Posted on August 1, 2025July 24, 2025 by Kaleb

(We now take a short break from the Iron Horizons demo because it’s been a very busy week and I’ve not managed to get through the next scene yet.)

As someone who has been writing and worldbuilding a wide array of projects for a very long time, I’ve ended up with lots of ideas that found themselves without a world to call home. The longest-lasting of these ideas what that of a sea-kingdom, an archipelago of mariners with white ships that gleamed in the sun. I’ve called this one Aerlion in a few different contexts— two separate RP forums (one called Kingmakers and one called Chronicles), moved it to Laeonesse, and then decided to make a setting where I could plop all these ideas, as well as my favorite fantasy tropes, into a single world. Signet of the Sea-King was the result.

It focused mainly on the Sea-Kingdom of Aerlion— an archipelago ruled by Princes who elect a High Prince to serve as regent for the Sea King, the sea god from whom the princely families claim descent (I guess that technically makes it an elective theocratic monarchy?). Now, this is heavily inspired by Numenor and Dol Amroth. There’s a definite Italian/Greek/Byzantine vibe to the whole thing, with the

castles being built into the side of the archipelago’s cliffs like some of the Greek monasteries. They have a religious order of knights, the Knights of the Gulls, who are mariner-knights rather than cavalry-knights. They can definitely ride, of course, but they primarily operate at sea rather than on land.

Hozoviotissa Monastery in Greece, from Wikipedia

Our protagonist is Cyran, son of one of the only princes who holds to the old ways from before the archipelago was annexed by the neighboring (now-fallen) kingdom. Cyran is a poet, musician, duelist, and wine connoisseur. He’s very clever, but not one for expectations or responsibility. He is, quite frankly, a swashbuckler, in the original meaning, as he does in fact carry a buckler. As such, he is also a disappointment to the family.

After a particularly embarrassing incident, Cyran’s father reclaims the signet ring before departing on an important sailing journey to consult with others of the old ways regarding recent astronomical alignments, but he never returns. Cyran is left disinherited and the family holdings and resources taken into trust by the High Prince until either Cyran’s father returns in person or the signet ring makes a reappearance.

So, this begins Cyran’s quest to trace his father’s steps to try and find his father, his father’s rings, and whatever happened to him. I was always a little fuzzy about what actually happened, so I can’t really even spoil that for you. Never really had an outline for any of these plot lines, so I was writing based on vibes and instinct rather than any sort of plan. That’s my guess as to why I won NaNoWriMo for this project, but couldn’t tell you the main plot line despite writing more than fifty thousand words in a month.

The second plot line follows Myrda, heir to the throne of the kingdom that once annexed Aerlion before later collapsing into city-states after plague and civil war between twins that left Myrda’s line hiding in the mountains among the shepherd people of the border. She was on her way to the same meeting as Cyran’s father, based on an ancient religious text that dictated when and where meetings should occur based on the positioning of stars and planets.

Chazhashi Village, Svaneti, Georgia, from Wikipedia

Myrda, of course, was inspired by the Dunedain Rangers after the fall of Arnor, but with a distinctly Georgian (as in the country) twist. Much of the mountain settlements are inspired by my own own visit to Georgia, especially Uplistsikhe and the towers of Svaneti and Ushguli. Additionally, unlike the (probably) sedentary (when not rangering) Dunedain, Myrda’s people are transhumance pastoralists, meaning they move between grazing grounds according to the seasons.

That’s actually one of the big connection point across the book, because the third group supposed to go to the meeting with Cyran and Myrda are the Wind Nomads. These are another of the concepts that I’d had floating around without knowing what to do with them, from a really weird dream that basically involved people who lived on wagons that looked a lot like the Strandbeest sculptures made by Theo Jansen, except they used sails to direct them.

Strandbeest in question, from Wikipedia

I ended up going with wagons rather than the many-legged walking sculptures, but the idea is pretty similar. For the Wind Nomads themselves, they’re essentially priests of the old ways, who keep the old knowledge and traditions alive, while acting as neutral parties during conflict between the various groups.

My idea for their origin as Wind Nomads (more than a head-canon, but I’m not sure it’s canon yet) was that they once used horses, but during the civil war, the victorious usurper seized all of their horses, both for his army and to prevent them from following the ancient custom, which led to them turning to the people of Aerlion to learn how to design, build, modify, and sail their wagons.

What are these old ways that the Wind Nomads are priests of? Sky-Whales. Yes, another idea that I’ve always wanted to play around with, which I think comes from early love of The Edge Chronicles by Paul Stewart and Chris Riddel, which had sailing ships in space, lifted by floating rocks or buoyant wood, and all sorts of strange creatures living in the sky.

They never fit in any of my other worlds, so I put them in here. They migrate around the planet and sometimes they prey on dragons like how whales prey on squid. Otherwise, they’re still very nebulous. I’m not entirely sure what role they play in Signet of the Sea-King or even if they play a role at all. I’m leaning toward them having something to do with the astronomical alignment that signalled it was time to have a meeting. Why, specifically? I’m still not entirely sure.

You can see why I’ve been stuck on this for a while, I think. Lots of ideas that haven’t quite coalesced around each other. Which, in all honesty, is one of the challenges for building a world around a bunch of unrelated concepts.

Part of it is because I haven’t settled fully on a central antagonist. The one I used for the NaNoWriMo draft was a woman who married and purchased her way into the Council of Princes because she wants to consolidate the archipelago with her as its single ruler so that she can use it as a base to consolidate the mainland city-states with herself as empress.

This leans more into the intrigue and political conniving aspects of the setting, sort of a Three Musketeers vibe. Which is good, because I was leaning more low fantasy or heroic fantasy? I’m not sure how the story would unwind in this case, but I suspect it would use something more akin to a thriller structure.

Another option, which I probably won’t do because they’re a huge feature of the Duunaric Saga (same world, different part of the continent, close to eight centuries earlier), is something to do with the Wither-Men. I’ll talk more about them when I discuss the Duunaric Saga, but essentially, they’re the result of Ylfael (Fae/Elves) trying to fulfill human’s request for immortality with catastrophic results.

That would be your more traditional high fantasy/end of the world/evil sorcerer concept. And to be honest, I’m kind of tired of those sorts of stories. Tolkien did it incredibly well. Everyone who followed then did the same thing, but poorly, and it’s feeling very stale at this point.

The third option is to use what I call the Empire Across the Mountains, which I envision as being inspired by the Timurids, as a multi-ethnic empire of horse nomads. This idea is still very fuzzy and may happen simultaneously with the first one? That would really shake things up in terms of scale by escalating it from a relatively small conflict within a single polity into a conflict between nations. I suppose it could work well in the background, again like in Three Musketeers having the events of the Anglo-French war occurring in the background.

I’ve mentioned Dumas’ work quite a bit, but the other inspirations are Cyrano de Bergerac and Captain Alatriste. This project in particular is a definite case of tinkering with the swashbuckler genre, with a definite fantastical twist. Sebastien De Castell’s Greatcoats might be a good example, although I’m not sure I want to go quite as grim and gritty as that one, or perhaps a less city oriented Lies of Locke Lamora. For Signet of the Sea-King, I am definitely leaning more heroic tone and style than either De Castell or Lynch went for. **

Anyway, that’s a lot of talking out loud (writing out loud?) about a project that’s still not ready for drafting. But, hopefully this will give you some ideas about my style and extra-chaotic writing process. Next week, we’ll either talk about the Duunaric Saga or we’ll return to the Debts of Jack Quincy, depending on how much solo game time I manage to get.

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