(If you’re new to our Genesys setting demo and solo game here, you can check out the earlier posts: session 0, scene 1, scene 2, scene 3. If you want to check out the setting demo for yourself, I have it in this Google Doc.) Where we left off… Wind whips through the cockpit, tugging…
Category: Iron Horizons
The Debts Of Jack Quincy 3: A Genesys Setting Demo
(If you’re new to our Genesys setting demo and solo game here, you can check out the earlier posts: session 0, scene 1, scene 2. If you want to check out the setting demo for yourself, I have it in this Google Doc.) Flashback to Last Time We return to the adventures of Jack Quincy…
The Debts of Jack Quincy 2: A Genesys RPG Solo Game
I think we can jump to scene two. This one I’ll jump to the end of the Unmastered Play Guide to use the Scene Mechanic, which again uses a deck of cards to determine what the scene should be. I drew the 3 of Spades, which gives the result of an Easy Skill Challenge and…
The Debts of Jack Quincy: A Genesys Solo Game and Iron Horizons Demo
Right, returning from last time when we did the pregame set up, it’s time to start the actual adventure. Let’s be cliche and start it at a bar aboard Forlorn Hope Station, the Angel Red. If you missed the last post, which includes both the Iron Horizons demo and campaign set up, you can read…
Iron Horizon RPG Demo Now Available! (Plus Solo Sample Adventure)
Now that we finished the setting creation process and worksheet from the Expanded Player’s Guide, it’s time to start putting the material to the test! You can view the completed RPG demo (as a Google doc) here. I’d love to hear what any of you think of the material and for any feedback you have…
Iron Horizons, Genesys RPG, Worldbuilding: Archetypes, Careers, and Talents
We come now to the end of our journey. This is the sixth and final step on the Genesys expanded setting creation sheet and focuses on the game mechanics in the setting. That’s right, we’ve gone through more than ten thousand words of material without touching on a single game rule except for how planet…
Iron Horizons and Genesys RPG Worldbuilding: Religions, Societies, Factions
This is the fourth post in this series in which we work through the expanded setting creation process for the Genesys TTRPG, as published in the Expanded Player’s Guide (1, 2, 3) and the associated setting worksheet. This week, we’re going to do both steps four and step five. Step four is less relevant for…
Iron Horizons & Genesys RPG Worldbuilding: Building the World
If you’re visiting for the first time, this is the third post (1, 2) discussing my Iron Horizons setting, which is a dieselpunk space opera, and continues on from the two post series trying to define dieselpunk (part 1, part 2). At this point, we can get our hands dirty and start worldbuilding our RPG…
Iron Horizons, Genesys TTRPG, World Building: Tropes, Themes, And Technologies
So, we’ve discussed a minimum viable project and what it looks like for the Genesys tabletop role-playing game. Now, let’s take a close look at their expanded setting sheet from the Expanded Player’s Guide. We’ll only focus on the overview and first two steps this time: tropes & themes, and technology levels. I briefly discussed…
Iron Horizons, Minimum Viable Settings, and the Genesys RPG
I am a worldbuilder. I cannot help myself. It’s simply so easy to be sucked into a new writing project and lose myself in the possibilities of a new setting. That is very fun, but it causes problems. Getting lost in the worldbuilding is the writer’s equivalent of getting lost in the weeds. You think…







