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  • A zoomed in image of a typewriter and paper, with the words "Iron Horizons and the Genesys RPG: Tropes, Themes, Technologies

    Iron Horizons, Genesys TTRPG, World Building: Tropes, Themes, And Technologies

    So, we’ve discussed a minimum viable project and what it looks like for the Genesys tabletop role-playing game. Now, let’s take a close look at their expanded setting sheet from the Expanded Player’s Guide. We’ll only focus on the overview and first two steps this time: tropes & themes, and technology levels. I briefly discussed

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  • The cover of the book Kitemaster by Jim C. Hines, featuring a woman's figure facing away from the viewer, a green coastal village in the midground, an airship high in the background, and lots of cloud and wind in between them all.

    Kitemaster by Jim C. Hines

    (I received a free copy in exchange for honest feedback to the publisher) Kitemaster is, pardon the pun, a breath of fresh air in plot, worldbuilding, and style. It starts out with our protagonist-narrator, Niall, trying to finish the spirit kite for her deceased husband after the traditional year of mourning. That alone creates a

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  • The background is a zoomed in image of a blank sheet of paper and the top of a typewriter, with a vintage black and white filter. In the center are the words "Iron Horizons, Minimum Viable Settings, and Genesys RPG" in white, vintage letters with a black outline

    Iron Horizons, Minimum Viable Settings, and the Genesys RPG

    I am a worldbuilder. I cannot help myself. It’s simply so easy to be sucked into a new writing project and lose myself in the possibilities of a new setting. That is very fun, but it causes problems. Getting lost in the worldbuilding is the writer’s equivalent of getting lost in the weeds. You think

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